Posts
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Report work.
For me, this week and the previous week has been dominated by putting in content into the report (and some...
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Writing the Final Report
Right now most of our work is on the final report. In three weeks we need to hand in the...
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Anti-aliasing and Multiple rays
%%%Anti-aliasing Ever since the cloth material was integrated with OptiX, I noticed that there were “creases” in the cloth material...
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Integrating the cloth shader into OptiX
Last week I mainly focused on two things: writing the report and integrating the cloth shader with the OptiX renderer,...
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Rattan transforms
The latest thing we did was to refactor the code so it generates att geometry in a [0,1] UV-space and...
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Wrong Turns with Rattan
A few weeks ago we finished one variation of the pattern where the rattan attaches to the frame, or “turn”....
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Group
We have realised that the posts on this blog mostly consist of reporting results. The areas to cover for a...
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Variation along yarn
For me, this week has consisted of more noise work! With the main focus concerning the low frequency variation of...
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Woven cloth general API
One of the goals of the cloth shader project was to develop a shader for V-Ray, the commercial renderer used...
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Importing objects and a cartesian camera
###Loading object files into the scene Utilizing the ObjLoader function found in the sutil project, we can easily import objects...
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The current state of the OptiX renderer
After a lot of reading on OpenGL and OptiX we have finally started with our own project. At the time...
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Noise - intensity variation
Since real fabrics are not perfect a bit of variation can add a lot of realism to the apperance of...
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Transforms
Since last when making a few renders that the shading was a bit off. The lighting seamed to come from...
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Brushing up on graphics
###OpenGL Tutorials Our end goal is to build a renderer. To get a start on our project, we decided to...
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Developing with Blender
When developing we start Blender with a template-file and then run a python-script in it’s enviroment which creates the goeometry...
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Generating geometry
We are now able to generate a okay looking object using Blender and it’s python interface. This prototyp is really...
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Bumps and normals
Work has progressed and we are finally at the point where we can render images that look like cloth! What...
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Photorealistic Rattan
We are trying to generate geometry which is similar to rattan as used in furniture. Rattan furniture is made up...
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Thread segments
The state in which we left our rudimentary shader allowed it to color the surface of an object according to...
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Weaving!
Weaving data An important feature of our shader will be the ability to read the same input data as an...
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Reading!
Since last time we have focused on writing the planning report and reading the following material. Course notes: Background: Physics...
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Mitsuba!
Our main hope is to get a shader implmented in V-ray. But after a bit of looking we realized that...