Posts

  • Report work.

    For me, this week and the previous week has been dominated by putting in content into the report (and some...

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  • Writing the Final Report

    Right now most of our work is on the final report. In three weeks we need to hand in the...

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  • Anti-aliasing and Multiple rays

    %%%Anti-aliasing Ever since the cloth material was integrated with OptiX, I noticed that there were “creases” in the cloth material...

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  • Integrating the cloth shader into OptiX

    Last week I mainly focused on two things: writing the report and integrating the cloth shader with the OptiX renderer,...

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  • Rattan transforms

    The latest thing we did was to refactor the code so it generates att geometry in a [0,1] UV-space and...

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  • Wrong Turns with Rattan

    A few weeks ago we finished one variation of the pattern where the rattan attaches to the frame, or “turn”....

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  • Group

    We have realised that the posts on this blog mostly consist of reporting results. The areas to cover for a...

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  • Variation along yarn

    For me, this week has consisted of more noise work! With the main focus concerning the low frequency variation of...

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  • Woven cloth general API

    One of the goals of the cloth shader project was to develop a shader for V-Ray, the commercial renderer used...

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  • Importing objects and a cartesian camera

    ###Loading object files into the scene Utilizing the ObjLoader function found in the sutil project, we can easily import objects...

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  • The current state of the OptiX renderer

    After a lot of reading on OpenGL and OptiX we have finally started with our own project. At the time...

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  • Noise - intensity variation

    Since real fabrics are not perfect a bit of variation can add a lot of realism to the apperance of...

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  • Transforms

    Since last when making a few renders that the shading was a bit off. The lighting seamed to come from...

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  • Brushing up on graphics

    ###OpenGL Tutorials Our end goal is to build a renderer. To get a start on our project, we decided to...

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  • Developing with Blender

    When developing we start Blender with a template-file and then run a python-script in it’s enviroment which creates the goeometry...

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  • Generating geometry

    We are now able to generate a okay looking object using Blender and it’s python interface. This prototyp is really...

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  • Bumps and normals

    Work has progressed and we are finally at the point where we can render images that look like cloth! What...

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  • Photorealistic Rattan

    We are trying to generate geometry which is similar to rattan as used in furniture. Rattan furniture is made up...

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  • Thread segments

    The state in which we left our rudimentary shader allowed it to color the surface of an object according to...

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  • Weaving!

    Weaving data An important feature of our shader will be the ability to read the same input data as an...

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  • Reading!

    Since last time we have focused on writing the planning report and reading the following material. Course notes: Background: Physics...

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  • Mitsuba!

    Our main hope is to get a shader implmented in V-ray. But after a bit of looking we realized that...

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